Vendor: The Castle Games
Product Type : book
It includes:
The Monster Approaches... Create your own terrible foe with this monster generator. Determine appearance, behavior, abilities, goal and strange habits for your new friend.
Roads to Damnation. Simple rules for overland travel, including distances, road encounters, village types and destinations.
Eat Prey Kill. Rules for hunting for food (or sport). Also 54 fully statted monsters, 6 for each major area of the dying world.
The Death Ziggurat. A delve into the ruins of a lost temple city where something is awakening. A descent into undead madness. A Cosmic Necrocrawl at the end of time. The Death Ziggurat is a short adventure about postponing the inevitable.
d100 Items & Trinkets. What can be scored in the darkest of cellars and the rucksacks of the fallen? Use this list of keepsakes and trinkets to find out.
The Goblin Grinder. The streets of Galgenbeck are overrun with goblins, turning burgher and pauper alike into their own cursed kin. But not to worry! For a low cost, a local chemist can whip up a cure. Until the price rises anyway. Risks? Of course not, it's tested and guaranteed to work! A cursed urban slaughterfest of an adventure about plagues, panic and profit.
The Tenebrous Reliquary. A d66 table of terrible treasures. The Volt Thrower and the Plasmatic Idol. The Cauldron of Lies and the Zodiac Lung. Tyrant's Tongue and the Foehammer.
The Grey Galth Inn. Welcome to this fine (ish) establishment in the bad part of Galgenbeck where you can eat, drink and hope to multiply your coins with a game of Three Dead Skulls.
The Tablets of Ochre Obscurity. Ancient, sought-after clay tablets containing Powers that only the most enlightened mystic (or forlorn philosopher) can hope to wield.
Four additional classes: The shapeshifting Cursed Skinwalker, the alien Pale One, the blasphemous Dead God's Prophet and the despondent Forlorn Philosopher.
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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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