Vendor: The Castle Games
Product Type : Board Games
The new Master Thief Edition adjusts the gameplay balance, updates packaging and components, and adds a Wandering Monsters mini-expansion.
The Clank! Master Thief Edition brings some visual updates to the beloved deck-building adventure, with new packaging and a refreshed map illustration. The Rage Track, Health Track, and Market have also migrated to their own separate boards (with double thick cardboard and inset squares to hold your cubes better), leaving more real estate for the dungeons themselves on the main board. "Ghost cubes" pose new danger. Some new secret tokens are in the mix too.
But it’s not just about the visual update — there are gameplay changes, as well! Updated endgame mechanics, ghastly Ghosts, and various card adjustments are just a few of the refreshes you can expect to find in this new edition!
The countdown timer from the original Clank! A Deck-Building Adventure is no more. Now, in the Master Thief Editions, the endgame plays out a little differently: When a player escapes the dungeon or is KO’d, they trigger a four-cube dragon attack every time it hits their turn.
Additionally, Ghosts have been added into the mix! These nasty white cubes — which will be familiar to anyone who has played Clank! Catacombs — sit on the spaces of the new Rage Track and are added to the bag when the dragon reaches their tier. Whenever a Ghost cube is drawn, all players take one damage. Ouch!
In the Master Thief Edition of the base game, you’ll find the Wandering Monsters Mini-Expansion, which includes 14 new cards for the Dungeon Deck, and 40 Wandering Monster tokens. These components interact with the colored tunnel monster icons that are now found on all Master Thief Edition maps — slay a monster that matches the color of a Wandering Monster token, and claim its reward! This adds some new variance to your heists — with different tunnels now having different incentives from game to game, you may find yourself taking paths less-traveled!
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Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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